using System;
using System.Collections.Generic;
using UnityEngine;

namespace Features
{

    [CreateAssetMenu(fileName = "Resurrection", menuName = "Features/复生", order = 9)]
    public class Resurrection : Feature
    {
        public override void CancleEffect(FeatureEventArgs args)
        {

        }

        public override void ExecuteEffect(FeatureEventArgs args)
        {
            
        }
        public override string GetDescription()
        {
            return GetTriggerText() + "复活并拥有1点生命值";
        }
    }
}